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New and Improved Tiles

Following on from my previous blog post, I made a start on improving the ‘two_story_open,’ ‘aisle’ and ‘barrel_vault’ tiles. I started...

Texturing, Materials and Unity

Since my last blog post, I have come to the end of my project milestones and have been working through a few issues. During week 21, I...

Reviewing Assets

Since my last blog post, I have made a lot of progress with my assets. I decided to review the tiles that I had left, so I could be sure...

The Ambulatory & Apse

Following on from my previous post, I decided that my first task would be to make the mirrored versions of the ‘three_story_deadend’ and...

Texturing and Modelling Chapel Tiles

In my last blog post, I mentioned that I finished modelling the ‘three_story_concave_corner’ tile, with the UV’s sorted and material ID’s...

Texturing and Modelling Corner Tiles

I spent some time over the Christmas period catching up with my milestones. Picking up from my previous blog post, I’ve continued to work...

Planning the Modular Tiles

This week I have continued to work on the individual parts of the floor plan and features of the cathedral, as well as finalising the...

Romanesque Architecture

On the 15th September 2018, I took a trip to the Natural History Museum in Kensington, London. Although this day out wasn’t originally...

Final Project Introduction

Welcome to my development blog. My name is Alice Baker and I have been studying Computer Games Design since 2016 at University of...

© 2019 Alice Baker - Final Project Development Blog

Alice Baker
Passionate ABOUT 3D ART
Curious about life
game enthusiast
Flower Garland 5
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