MSc Games Development
University of Suffolk, Ipswich (2019 – 2021)
Individual Learning Project – Developing an understanding of procedural content generation with UE4 blueprints.
Visual Scripting – Developing further knowledge of UE4 blueprints, preparation for game development in the Game Project module.
Game Project – A 2D, casual PC game of wonder and relaxation. 2D art assets made in Photoshop. Developed in UE4 with blueprints.
The game can be downloaded here.
Development Management – Critical evaluation of project management methodologies and data collection techniques.
Research Methods – Conducting research around a chosen topic for a research proposal.
Final Project – “Semi-procedural materials with homogeneous and disparate textures: Analysis of performance statistics and ease of implementation”
BA (Hons) Computer Games Design (1st Class)
University of Suffolk, Ipswich (2016 – 2019)
Achieved the Highest Achieving Student award.
Final Project – “An Investigation into Romanesque Architecture for Modular Environment Development with a PBR Workflow.” - Assets made in 3DS Max & Substance Painter, assembled in UE4. Development Blog can be found here.
Design Masterclass – “Tranquillity & Wonder in Virtual Reality” - Assets made in 3DS Max & Photoshop, assembled in Unity for Oculus Rift. Video can be found here.
Group Project – Project management, proficient team working. Using GitHub and Jira for project auditing.
Practical Prototyping – Rapid iteration and play testing while creating non-digital games. 2D art and game component creation.
Visual Scripting – Unreal Engine 4 and blueprints to create a 2D and 3D games.
WORK EXPERIENCE
University of Suffolk
Contract (October 2019)
“A 'Smart Living' Office in Virtual Reality” –
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Creating 3D assets using 3DS Max & Photoshop.
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Outsourcing 3D assets and audio.
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Using a floor plan and reference photos to visualise a modern office space for a Smart Living company.
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Project management
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Assembling assets and lighting in Unreal Engine 4.
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Oculus Rift S integration.
Video can be found here.
SOFTWARE PROFICIENCY
3DS Max
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Photoshop
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Substance Painter
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Substance Designer
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Unreal Engine 4
SKILLS
Interior and Exterior / 2D Concepts / Hand painted texturing / PBR texturing / Efficient UV mapping / Architectural and Organic / UE4 Blueprints / Optimization