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"An Investigation into Romanesque Architecture 

for Modular Environment Development 

with a PBR Workflow"

Click on the button below to see the full development blog -

For my Final Project of the BA Hons Computer Game Design, I studied Romanesque architecture to create a 3D modular environment. The development blog demonstrates my process of creating the final product. The product is a set of 3D modular interior environment assets, using 3DS Max to model and UV map the assets and Substance Painter for texturing.

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Romanesque Nave
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