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"An Investigation into Romanesque Architecture
for Modular Environment Development
with a PBR Workflow"
Click on the button below to see the full development blog -
For my Final Project of the BA Hons Computer Game Design, I studied Romanesque architecture to create a 3D modular environment. The development blog demonstrates my process of creating the final product. The product is a set of 3D modular interior environment assets, using 3DS Max to model and UV map the assets and Substance Painter for texturing.
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